![]() And if you feel like painting a rock wall, then feel free to leave your mark on the game world that way as well. Now, things feel more authentic, like you can really be Ryas rather than a version of Aloy who doesn’t really feel like her.Īnd what helps a ton in making sure this is an immersive experience is the wealth of interactivity that’s on offer here – down to minute details. ![]() We think it’s a good move, because you’re playing from a first person perspective and Aloy movement style would be hard to replicate in VR. Horizon Call of the Mountain introduces a new protagonist in the shape of Ryas, a former soldier looking to redeem himself. In addition, it builds on the world that has been established in Zero Dawn and Forbidden West and it was produced by the talented folks at Guerilla and Firestride (Astro Bot) – so it’s no wonder that anticipation was high for this one. It has the immersive qualities of a game like Half-Life: Alyx, the “oooooh” factor that Robinson: The Journey had with its large dinosaurs on the first PSVR and the climbing that turned The Climb and its sequel into demo material games. In a way, Call of the Mountain feels like a “best of” title in the world of VR showcases. ![]() Obviously we couldn’t pass this one up – here’s our review. With a launch lineup that features a lot of ports for existing games, the big first party showcase for PlayStation VR2 is Horizon Call of the Mountain – a platform exclusive that shows off the kind of experience that Sony’s new headset can deliver in the right hands.
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